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Spresense SDK Library
v3.2.0-ebc0364
audiolite.h
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/****************************************************************************
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* modules/include/audiolite/audiolite.h
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*
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* Copyright 2023 Sony Semiconductor Solutions Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name of Sony Semiconductor Solutions Corporation nor
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* the names of its contributors may be used to endorse or promote
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* products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#ifndef __INCLUDE_AUDIOLITE_H
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#define __INCLUDE_AUDIOLITE_H
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <audiolite/al_audiodrv.h>
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#include <audiolite/al_component.h>
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#include <audiolite/al_debug.h>
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#include <audiolite/al_decoder.h>
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#include <audiolite/al_encoder.h>
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#include <audiolite/al_eventlistener.h>
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#include <audiolite/al_evthandler.h>
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#include <audiolite/al_inputcomp.h>
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#include <audiolite/al_inputnode.h>
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#include <audiolite/al_memalloc.h>
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#include <audiolite/al_mp3dec.h>
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#include <audiolite/al_nodecomm.h>
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#include <audiolite/al_outputcomp.h>
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#include <audiolite/al_outputnode.h>
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#include <audiolite/al_source.h>
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#include <audiolite/al_stream.h>
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#include <audiolite/al_wavdec.h>
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#include <audiolite/al_wavenc.h>
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#include <audiolite/al_wavheader.h>
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#include <audiolite/al_worker.h>
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#include <audiolite/al_workercmd.h>
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#include <audiolite/alworker_comm.h>
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#include <audiolite/sprmp3dec_qsize.h>
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#endif
/* __INCLUDE_AUDIOLITE_H */
spresense
sdk
modules
include
audiolite
audiolite.h
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