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Spresense SDK Library v3.2.0-ebc0364
al_source.h
1/****************************************************************************
2 * modules/include/audiolite/al_source.h
3 *
4 * Copyright 2023 Sony Semiconductor Solutions Corporation
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34 ****************************************************************************/
35
36#ifndef __INCLUDE_AUDIOLITE_SOURCE_H
37#define __INCLUDE_AUDIOLITE_SOURCE_H
38
39/****************************************************************************
40 * Included Files
41 ****************************************************************************/
42
43#include <nuttx/config.h>
44#include <audiolite/al_component.h>
45
46/****************************************************************************
47 * Class Definitions
48 ****************************************************************************/
49
50/****************************************************************************
51 * class: audiolite_source
52 ****************************************************************************/
53
55{
56 public:
57 audiolite_source(int inputnum = 1,
58 int outputnum = 1,
59 int depth = 4,
60 bool is_sync = true,
61 int prio = -1,
62 int stack_sz = -1)
63 : audiolite_component(inputnum, outputnum, depth,
64 is_sync, prio, stack_sz)
65 {
66 };
67
68 virtual ~audiolite_source(){};
69
70 virtual int start() = 0;
71 virtual void stop() = 0;
72 virtual void pause() = 0;
73 virtual int resume() = 0;
74};
75
76#endif /* __INCLUDE_AUDIOLITE_SOURCE_H */
Definition: al_component.h:56
Definition: al_source.h:55